Christoph Medicus — Creative Technologist & Artist
// Interactive 3D, XR and local AI
I combine spatial design and software development to build interactive applications, browser-based 3D experiences and tools for creative workflows.
// My work spans Gaussian Splatting, WebXR, Unity-based AR and VR, Blender add-ons and applications built with local AI models. A background in sculpture, exhibition-making and education connects my technical practice with physical spaces and the people using them. This site celebrates an enduring passion for various 3D modeling techniques and the development of interactive scenes to build applications, using
UNREAL and UNITY ENGINE for first person and third person INTERACTIVE SCENES and EDUCATIONAL GAMES
MESHROOM and REALITY CAPTURE for PHOTOGRAMMETRY and LUMA for GAUSSIAN SPLATTING
BLENDER for LIGHTNING, ANIMATIONS, DONUTS, ENVIRONMENTS, and SIMULATIONS
WHISPERCPP, OLLAMA and COMFYUI for LOCAL AI - Speech-to-image SLIDESHOW
CESIUM for GEOSPACIAL RENDERINGS and 3D TILES for CAMERAFLIGHTS
UNITY, VUFORIA and AR CORE for AR, MR and VR on ANDROID
A-FRAME VR, THREE and WebXR for VIRTUAL TOUR
Thanks!
MAIL to CONTACT: Christoph Medicus
BUY me a COFFEE on buymeacoffee.com/betakontext
ENJOY my locally rendered GAUSSIAN SPLATTINGS on SUPERSPLAT
SUPPORT approved addon versions:
BOOKMARK FOLDER EXPORT on https://addons.mozilla.org |
SNAPSPLIT on Blender Extensions, Superhive or Gumroad, and/or
Feel free to FORK, STAR and PULL REQUEST on my GITHUB REPOSITORIES:
rgbtoxyzpointcloud | Gaussian Splatting + VR model-viewer | math-bird-game | fly | SnapSplit | VRschool | slAIdshow | cloudflared-quicktunnel-bridge | SourecodeSnapshot | bookmark-folder-export | key_cleaner